Web1) Make sure you attached Health to Player game object. 2) Make sure you have Collider and Rigidbody on Player. 3) Make sure your Player has a tag Player. 4) Make Sure you have attached Damage script to Enemy game object. 5) Make sure you have Collider (uncheck "is trigger", we don't need trigger for now) and Rigidbody (uncheck "is … WebDec 25, 2024 · I do that with the line: enemy.stats.maxHealth += 20; But the problem here is that after this line is executed and I Instantiate the enemy prefab, the prefab changes its value in the inspector. So let's say that the initial value of the prefab was 120, after I beat the 5 enemy waves, the value of the prefab is set to 140.
I have some architecture questions for you guys. How would you …
WebA Unity Prefab works as a GameObject template. Prefabs can be as simple as a sprite with a collider or complex with multiple components. ... Now, you can update the sprite to a red sprite with armor, have the enemy fire two rockets, and take ten damage to destroy. All of this without affecting the base prefab. Then, if you decide to change the ... WebThat prefab has a script with a timer, and after 30 seconds, the sapling sprite deactivates, the tree sprite activates, and it becomes an enemy that takes damage from axes. You keep the enemy script disabled until the 30 seconds are up. When it is killed, it instantiates other prefabs that can be collected through ontriggerenter. diamond processing flowsheet
how to destroy enemy - Unity Answers
WebMay 25, 2024 · 1. You cannot assign scene objects to prefab property fields. You can only assign other prefab (or assets) into the prefab property slots. To assign a scene object to your enemy script, you need to find it … WebMar 31, 2024 · A Prefab Variant can have any other Prefab as its base, including Model Prefabs or other Prefab Variants. Creating a Prefab Variant. There are multiple ways to create a Prefab Variant based on another Prefab. You can right-click on a Prefab in the Project view and select Create > Prefab Variant. This creates a variant of the selected … WebAug 20, 2024 · Here we save the actual player instance to a variable, and we set the enemy's target to the actual player instance, rather than the player's prefab. I want this to be a top-down shooter style game (2D) with constant enemy spawning, so it doesn't make sense to set the target for each individual enemy instance. cisco ap country code change